As we approach the final week of projects, it's time for me to go into a reflection mode, seeing as I'm almost legally obligated to whenever I reach the end of a course. Regardless of how annoyed I might be getting at doing it over and over again, I am doing this time on my own accord. Overall, I believe that we did the best job we could considering our level of experience in the field and our time to work on the game. While it may not be the finished and polished experience that we would have liked, the fact that it exists in some facet is an accomplishment in and of itself. I believe that we all contributed quite a lot to the project and should walk away proud at the end of the day. Was it perfect? No, we never expected it to be. Despite that, the experience that we got out of it is likely the most important thing to take away from this assignment.
Anyway, I'm tired... Plan for the week... Monday-Wednesday: Wrap up loose ends.
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Seeing as my week was cut short by a positive COVID test, not much else is to be said about what happened this week, so I'll provide an overview. The team objective is still to produce a submittable product, which is closer than ever with the creation of a functional prototype. This did involve fixing plenty of programming bugs and fixing the occasional sprite issues, but progress is being made nonetheless. I will be out for the beginning of the week as I wait for a negative test, and I do hope that the team stays on track until then. My (predicted) schedule... Monday: Out sick. Tuesday: Teacher workday. Wednesday: Team brief and catchup. Thursday/Friday: Tie up loose ends before final exams.
Hey hey everyone! It's check-in time. This is going to be a very brief check-in seeing as my activities last week were more or less the same as the week before it, and most likely will be this week as well. The biggest difference seen this week was resolving creative differences between different team members, which I hope to see less of moving forward, considering the little time we have to polish everything to a certain degree. I at least have to count myself lucky that such issues have been minimal up until now but let's at least hope to keep it that way. Regardless, the plan remains the same for me, and I am now more confident that we can put something together that is worthy of submission. The hard part of that plan is making sure it goes over well with the rest of the class, seeing as turning in an unpolished product can be seen as a bit unsatisfactory. But this is senior year after all. Plan for the week... Monday: Team check/brief Tuesday/Wednesday: Animation work Thursday: Speaking with 3D modeler and programmer for scene construction Friday: Departing tasks for team
Here we are once again, checking in as the deadline for the final product closes in. Seeing as the deadline has now been pushed to late May rather than the beginning of the month, we now have much more time than originally anticipated. While this may not be enough to create a full and polished game, it does at least give us more time to add as many features as we would like within the timeframe. Aside from this new info, the original plan has remained the same for me, which is to continue animating and providing as many assets as possible for the rest of the team to work with, which can in turn help our final product in its final appeal. This continues to be a long process as we move through the weeks, but I simply hope to work through it as we approach the deadline to wrap this project up. Plan for the week... Tuesday: Team Brief Wednesday/Thursday: Further animation Friday: Team checks before weekend.
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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