For ages, the idea of a live-action Pokemon movie was never taken up by the countless movie companies today, most likely because it is surprisingly hard to make Pokemon look good in real life. I personally love the designs,and I wanted to see if anybody do it, it's better than I could have ever imagined. With live-action re-creations becoming increasingly popular, more and more companies are joining in on the trend. The overall design of a Pokemon is quite surreal, so making it look realistic is quite the challenge, with other industries having issues with designs like......Sonic. I'll save the details on that for later. The first I heard of this movie, my first thought was " This is going to be train wreck", but has turned out to be quite the opposite, with it being extremely popular among long time fans, (critics not so much). While Sonic may be going through some tough times with its own live-action production, Detective Pikachu has served as an inspiration for the developers, with the director for the film providing feedback from time to time. I'm providing this opinion before I go and see it, so I genuinely hope it's as good as it sounds.
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3D Modeling continues to take up a sizable amount of our assignments, but does seem to become increasingly complicated as well, with the addition of modifiers and material assignments. While my opinion about the topic may not be very different, one thing is, and its that I find it a bit more interesting. The introduction of modifiers makes it so that certain tasks that require a long list of steps, can be preformed by just putting a certain setting in place. Doing this eliminates the need to create multiple shapes in order to make one larger one, which basically sums up the entirety of my first modeling assignment. This is done by adding certain traits to a shape, such as smoothing edges and covering up gaps, which barely sums everything that is available. The image above takes use of texture mapping, so that all of the different shapes aren't just a bunch of simple colors. While this feature doesn't just allow you to put pictures on the shapes, but you can also add smaller features on the shapes, such as small bumps and craters, which are actually on the moon, but are a little difficult to see. One strange thing about mapping is that the way you use it needs to be very specific, by having to move output and input points between certain materials. And doing this can be occasionally tedious with the massive amount of options within a single material. Now that we're further in the 3D Modeling unit (and is not ending anytime soon), I still find this to be quite easy to pick up on. While saying something like that might be invoking the wrath of my teacher, (sorry), I really don't hope that this topic becomes any more difficult, for I'm going to be here, forever.
Over time, difficult video games have been seen as notorious, instead of famous. Mostly because a lot of people that try to play any game that's remotely difficult, have little to no temper. From newer releases like Cuphead, to well known examples, such as the Souls series. Every one of these games shakes a player down to their core, which makes victory all the more rewarding. Most games follow the pattern of, "you died, try again". But more difficult ones normally make it so that something bad will happen if you die, such as losing all of your souls (currency) in the Souls series. And others try a less used feature, where you have to start the whole game over if you die. With one good example of this being Dead Cells. The serious consequences of death in these games makes it so that all players NEED to be careful, instead of blindly running into situations, with the only exception being frantically running away from situations. Once again though, by finally defeating these tormenting creations, players are left with a much stronger sense of pride and accomplishment. So please try not to smash your controller, just yet.
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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