It's review time, and today's game is Monster Hunter World. Within the past few years, companies like Nintendo have been creating certain games to revolutionize long-running series, titles like Breath Of The Wild, Super Mario Odyssey and Pokemon Sword/Shield were created to bring popular game series into the genre of open-world. And Capcom, the creators of the Monster Hunter series have followed this example, as they have a strong relationship with Nintendo. But before I get into how this game is revolutionary, let me go into the details of the series itself. The overall idea of the game is to hunt colossal monsters, and to harvest materials from them when they are defeated. You can then use those materials to craft better gear, allowing you to fight more powerful monsters, that's the basics of it. While it may sound simple, it's one of those games that is hard to put down after you've played it for awhile. To me, it seems that Monster Hunter is almost ignored in comparison to other games in the spotlight. But in truth, the entire series has sold nearly 60 million units worldwide, making it Capcom's 2nd most profitable series behind Resident Evil. Now, onto the game. Monster Hunter World brings the series very close to open world. While pervious titles designed various regions by dividing them up into different areas, World designs those regions as one large area that snakes and intertwines with itself, creating different areas high up into the treetops, and deep into dark caverns. With these new locations comes obstacles, such as ledges and giant boulders that can be used to turn the tide of a fight. But my favorite part of all is obviously the monsters themselves. Whenever you find a monster in a certain region, you have some time to observe it before it gets annoyed with you and begins to attack. I use this time to admire the design of each unique creature. I have yet to find a single design that I don't like, almost every beast has an elaborate and authentic look, and I have never seen another game with a design as incredible as the Monster Hunter series. Even now I still feel that I haven't fully expressed my love for these monsters. My only complaint about MHW in specific is that character development is quite dull at times, with many being forgettable or just downright irritating. One example is of a character called "The Handler", who is reminiscent of Navi from Legend of Zelda: Ocarina of Time. Mostly since they both constantly state the obvious and try to tell you something at the worst time possible. Ever since my introduction to the series in 2014, every addition has brought new monsters and mechanics to the table, with MHW being the biggest addition of all. Final Rating: 10/10 My love for the series definitely fuels a similar liking for this game. But even without that influence, Monster Hunter World is a beautiful piece of art and one of Capcom's most revolutionary titles.
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While still uncovering the secrets of the drawing tablet and my main paint program, Krita, I've begun to piece together my own design. I really enjoy drawing little mini-me's in strange positions, and that's what I have been doing for the most part. These characters of pure chaos are quite fun to make, and I'm mostly reflecting my own personality into their image. While I feel that I'm closing in on my own style, I still need to experiment with other important aspects of digital sketching, shading mostly, which I tried to work with as much as possible in the picture above. Despite my love for the simple and crazy drawings I do, one thing on my agenda is to test making more realistic and serious full body characters. I hope to develop my art style into something a little more complicated in the coming months, meaning that certain pieces will take a little longer to make. But as I tackle this problem of uncertainty, there's one thing I know for sure. This is super fun
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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