As part of the development process in AGAD, we were all required to take a refresher course on the Unity Game engine, as every team member will be using it to some degree with slight modifications. Now I have to say... this was much easier to understand than the last time we went over this course. Not only was the instructor far clearer on the directions, but he was just easier to listen to and understand overall. I say this because the last course we did, the one that introduced us to the engine the first time, was extra-long and very tedious to get through. All and all, most of the information was old news to me, but I was still in need of a reminder course like that, just to get the gears turning again. I did however learn a few extra techniques, like the use of a spotlight, which can be attached to a player and serve as a flashlight. Features like that I see being extremely useful as I navigate the engine again. As for my struggles? Well, I know for a fact that all of my issues are going to be in the programming part of the engine, which is a later unit for us. In terms of the interface and direct engine features however, I find myself set up quite well. Programming has proven to not be my cup of tea, but alas, I will have to learn it at some point.
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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