Branching off of the previous blog post, the physical detail to games is just as important as emotional detail. Every game that has one mistake here and there is usually not complained about too much, since it's such a common occurrence. But when a game doesn't have that, is a surprise to everyone. The need for physical detail also goes hand in hand with the emotional part of detail, since every character needs to have distinct physical features. While the detail to everything practically triples in cutscenes, some games pay incredible attention to the features in the movement of hair and grass in game, which is hard to pull off consistently. Individual designs on each character take a painstaking amount of time, with each strand of hair, every skin tone, and how they move. That doesn't even include the how the character design is going to change in different areas of the game. All of these pieces makes it so that the process takes months just to get a character out of concept development, and even longer to create it. The cost of making these characters can rack up to the thousands, only for one character. So next time so see a detailed game or character, don't take it for granted.
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While this term might seem obvious to many, it also applies to many more things than they expect. While some people today prefer the idea of big guys with guns as the best example of a character, there are much better examples than this. One of the examples that I am using is of the unique characters of Octopath Traveler, with this RPG using the traits of the eight hero's/heroine's as a major mechanic. Many other games use the same kind of technique, such as Celeste and Animal Crossing. This is entirely meant to connect the character and the player, making you see them as something besides a bunch of code. This can even work with the villains as well, with many becoming favorites among players. Many winners for game of the year follow these patterns, whether its the development of a single character, or the relationship between two, such as the father-son relationship of God of War, which by the way, gives personality to Kratos, which is the closest you could ever get to a full-blown brute. It's actually done so well in this case, that Kratos is no longer seen as the ruthless murderer he was, but now an only parent, doing everything in his power to protect his son. While first-person shooters and battle royales might be what is popular at the moment, they normally lack an important piece, a soul. Emotional depth behind any kind of media can greatly increase its quality, changing it from a mindless production, to a piece of art.
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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