This, my friends, will be the first of many updates that I will post as part of our development process for our final team game. The production of Zenith will require a clear timeline and detailed path as to where the project will head. As of right now, I have started with simple animations to remind myself of the process, as well as knock out a number of essential enemy types early. My creation of a number of idle animations is a clear and simple example of my role as the resident 2D artist and animator, and the addition of these animations will aid my teammates as the overall world is flushed out and brought to life. Overall, I ran into very few problems, which is good in this particular aspect of the team project. That does not mean that this will not be a long and arduous process, as these are only a few of the many animations that I will have to move forward with making. I believe that the relative speed that I made these animations with is a very good sign, meaning that I can pump these out without too much risk of falling behind. That and my ability to do them in this manner after a long hiatus from animation fills me with a newfound level of confidence. My future plans are now to focus on the animations custom to the main character, mainly so the programmers can then move in to programming him in to make the gameplay functional to a degree, which then allows for the development of the rest of the game.
Anyway, it's time I got back to it.
0 Comments
After a good amount of work in Illustrator, it's time for my class to begin some work with animation. With film studios such as Disney and Pixar producing classic animated films, the entire industry is rapidly increasing with massive profit. But there's a downside, 3D animated films aren't created as quickly as other types of movies, for good reason. Animation developers create entire worlds from scratch, so there is an insane amount of steps to the process. The beginning of this process almost always storyboarding and sketching. Allowing for a rough image of what the film or game is supposed to be, this step in essential to the pre-production of a product. The next major stage is the actual creation of 3D models, which is done by overlaying 3D meshes and lines to create shapes. Kinds of software more known for this step are Maya and Adobe Animate. The remaining steps of the production involve giving the shape movement and adding details such as texture, lighting, e.t.c. The creation of the product is eventually finished in post-production with the addition of audio and adjusting the work to appear on a screen correctly. I decided to discuss this kind of animation for the reason that it allows for more detail and expression than other types of animation available. So larger, more complex creations are possible. Knowing how the steps of animation work is an incredibly helpful source for the works ahead of me. So it should help prevent me from creating too many monstrosities.
Sources: Chang, Aldric. “The Process of 3D Animation.” MediaFreaks, 5 Oct. 2018, www.media-freaks.com/the-process-of-3d-animation/. |
AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
Archives
May 2022
Categories
All
|