Unlike last week, I was able to make some very significant progress this week, which is a welcome relief in the face of an approaching deadline. The particular animations that I managed to crank out this week are probably some of my best to date, which is equally as rewarding amidst the crunch period. As mentioned last week, it is guaranteed that cuts will have to occur, which will evidently take a large load off of the backs of everyone involved. My current plan to present to the team is that the game will be restricted to a single boss battle, and a difficult one at that. This boss battle will also have a timer, meaning that we could potentially see a competition for the fastest time to beat the boss among the other members of the team. I'm actually perfectly fine with this plan, as it could be quite fun and ultimately serve as the main pull of the game. Seeing as we have a maximum of 3 weeks to produce a working product, these cuts will be essential in meeting that deadline on time. I also know that my team would not be the only one making those decisions, as I have heard similar problems from the other team leads.
For the sake of everyone involved, I hope these projects finish up as smooth as possible. Plan for the week: Monday: Team brief and restructuring Tuesday/Wednesday: Further animation Thursday: Full testing of controls and programs Friday: Weekend assignments and brief
0 Comments
Leave a Reply. |
AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
Archives
May 2022
Categories
All
|