Last week was a period of much needed restructuring, seeing as the scope of our game needs to be significantly smaller if we are to meet the deadline. Meaning that the size and mechanics of the game have been cut down quite substantially, such as restricting the game to only 5 rooms and a single boss. I did expect this sort of thing to happen sooner or later, but that doesn't exactly make the process any less stressful. I hope to keep people on track enough that they understand where to be and how to move forward, meaning that progress can be made without my input at all times. Aside from these various concerns, I have turned my attention back to sprite animation so I can provide assets quickly for use in the game. This means providing every essential part of gameplay that falls under my jurisdiction. And hopefully in a fast enough manner that I don't lag behind the other people in my group. In summary: This is beginning to become as stressful as I expected it to, seeing as progress has been made at a slower pace than what is ideal. It will be difficult for me to take work home with the amount of time that my other homework already takes up, yet I hope to find extra time for the sake of having a playable version out by the deadline. Here is the plan for this week: Monday: Team meeting and further restructuring Tuesday/Wednesday: Sprite animation and whitebox testing Thursday: 3D Modeling check-in and planning Friday: Holiday
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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