Seeing as spring break is coming to an end, it's about time that I provided another glimpse into my activities regarding the game. My overall activity has been a good bit slower over the break, seeing as I was quite busy with trips and other projects. That being said, my objective and current work remains the same, which is to finish the starting cutscene and help manage other assignments across the team. I've taken as much time as I can to work on the cutscene, but still have a long way to go. I did expect this to happen at some point, seeing as this is the only extended cutscene that the game has due to time constraints. I hope that it doesn't take up any more time than it already has. Aside from that, I do believe that the cutscene is coming along quite well despite the limited time, which is a slight comfort in the face of the looming deadline. The fact that I have run into very few issues also helps me manage my time more efficiently. And that concludes my very brief check-in, seeing as spring break took priority over my activities. Plan for the week: Monday: Team checks and planning period Tuesday/Wednesday: Cutscene work Thursday: Rethinking of game layout Friday: Story and mechanic planning
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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