Ah, here we are again with the weekly checkup. Seeing as this will be one of the final posts I make before I hiatus on spring break, I might as well talk about the project that's been taking up the majority of my time. As of the past week, I have still been working on an opening cutscene for the game, which is a long and arduous process to say the least. This scene involves the creation of an individual frame for every line that I wrote down in a previous script. Let's just say that I wrote down a good amount... Regardless, this week was a bit slower due to my need to create a number of frames from scratch, as well as find an ideal size for the text. Luckly, the creation of this original frames means that they will serve as templates for future frames, which will make the process faster in the end, if just by a little bit. Seeing as this is the first complete animation that I have to make for the game so far, this was bound to take some time, but I hope to keep the gas on the project so that I don't end up falling behind the work of my teammates With the hope that my teammates stay busy, leaving me the chance to work on this without spending a week corralling, I hope to get the majority of this animation done by the end of the week. Allowing me to tie up loose ends on my own time and move on to animating for the main combat sections. Plan for the week Monday/Tuesday: Animation work Wednesday: Team check-in and planning Thursday/Friday: Animation work
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AuthorI have a passion for creating things, and hopefully one day those things will be video games. You can check over on this blog if you wish to see any updates on my work or other subjects. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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